Nicholas Brijeski - Portfolio

Contact Info / Links
Hi, I'm Nicholas, I am a student in my last year at Niagara College for Game Development. I am a 2D/3D artist that specializes in characters and clothing design. The programs I am proficient using include Blender, Adobe Substance Painter, Marvelous Designer, Unity, Adobe Photoshop, and Procreate.
My voyage into art first began in grade 5 when I wanted to be able to draw the characters I was watching in my favourite shows. Not long after, in grade 6, I began watching 3D animated short movies on YouTube and was intrigued by how they were made. This lead me to begin learning Blender. During my first year of college, I started a virtual clothing store in the virtual world of Second Life. Using my knowledge of Blender, I designed clothing to fit the avatar I was currently using. Due to this, I began to teach myself Adobe Substance Painter.
In my second year at Niagara College, I then learned how to implement my creations into Unity to be used for games as I became the Art Lead for Delta perspective, a 2.5D story platformer.
Portfolio
Project: Guardians Of XenasiaRole: Lead Character Artist
Guardians of Xenasia is a fast paced action role playing game. The project was started as the capstone project for my last year at Niagara College. The team working on it consists of 7 people. I was tasked to be the Lead Character Artist on the team. It was my responsibility to concept/design, model, texture, rig, and animate 9 characters with the help of one other artist that helped with modelling accessories and animating. These characters include, a Berserker class (Male and Female), a Hunter/Huntress class (Male and Female), a Elementalist class (Male and Female, an Orc enemy, an Imp enemy, and a Blacksmith NPC. Each Character took a total time of 2.5 weeks to complete. This was spread out over months and split into phases: Concept, Modelling, Texturing, Rigging, and Animating.Programs Used
Procreate, Adobe Photoshop, Blender, Adobe Substance Painter, and Unity
Project: Personal Vtuber ModelRole: Character Artist
This personal vtuber model was started as a passion project but quickly became my favourite project I've worked on due to its complexity and familiarity. I initially started the project because I wanted to be able to appear in videos, tutorials, and streams without the need of showing my face. The process of making the model started in the concept phase using Procreate. It was then sculpted in Blender as a high poly sculpt mesh. Once completed, I then retopologized the model to be lower poly. Next, I took the model into Adobe Substance Painter to texture. After, I hand sculpted each blendshape required for ARKIT Facial Tracking (Apple's IPhone Facial Tracking Technology) in Blender. Lastly, I weight painted the model to a skeleton to allow body posing/animating. Overall, the project took 2.5 months of work to complete and was spread out through the span of 1 year due to school.Programs Used
Procreate, Blender, Adobe Substance Painter, Marvelous Designer, and Unity